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Don't Fear the Reaper

Don't Fear the Reaper follows a day in the life of the Grim Reaper -- the day he gets fired.

  • One Act
  • Comedy
  • 45 minutes

  • Target Audience: Teen (Age 14 - 18), Adult
  • Set Requirements: Interior Set

  • Performance Group:
  • Community Theatre, College Theatre / Student, High School/Secondary, Senior Theatre
Don't Fear the Reaper follows a day in the life of the Grim Reaper -- the day he gets fired.

On his first gig of the morning, he's spotted on the doorstep of a young married couple. The husband and wife each decide that it must be the other one's time, and through a series of passive-aggressive strategies they each attempt to lure their partner onto the doorstep, until they learn the important lesson that throwing one's spouse to the Reaper isn't the American way.

Next on the Reaper's list is Steve. Steve's soul seems like a routine reaping at first, but ultimately presents a problem unseen for 40,000 years. In his mediocrity, Steve has reached a perfect balance on the scale of good and evil and must choose his own fate on The Fating Game, where God and Satan vie for his soul.

As day turns to night, the Reaper meets with God in His office and learns that -- due to certain people ending up in the wrong afterlife -- it is time to turn over his scythe to the new Reaper, Jeremy (formerly the grim reaper of insects). Insisting that people should be able to die with a little compassion and sympathy, the Reaper steals the scythe and goes rogue.

Cornered by God, Satan, Jeremy and his wife, the Reaper is forced to decide whether he should go quietly or take the world down with him. 

  • Casting: 7M, 3F, 3M or F
  • Casting Attributes: Reduced casting (Doubling Possible)

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Don't Fear the Reaper Script Order Now

Don't Fear the Reaper follows a day in the life of the Grim Reaperethe day he gets fired. On his first gig of the morning, he's spotted on the doorstep of a young married couple. The husband and wife each decide that it must be the other one's time, and through a series of passive-aggressive strategies they each attempt to lure their partner onto the doorstep, until they learn the important lesson that throwing one's spouse to the Reaper isn't the American way. Next on the Reaper's list is Steve. Steve's soul seems like a routine reaping at first, but ultimately presents a problem unseen for 40,000 years. In his mediocrity, Steve has reached a perfect balance on the scale of good and evil and must choose his own fate on The Fating Game, where God and Satan vie for his soul. As day turns to night, the Reaper meets with God in His office and learns thatedue to certain people ending up in the wrong afterlifeeit is time to turn over his scythe to the new Reaper, Jeremy (formerly the grim reaper of insects). Insisting that people should be able to die with a little compassion and sympathy, the Reaper steals the scythe and goes rogue. Cornered by God, Satan, Jeremy and his wife, the Reaper is forced to decide whether he should go quietly or take the world down with him. Two int. sets. Approximate running time: 45 minutes.

$19.95